Hi, I’m Swetha Thanabalan.Swetha in her cap and gown at her Drexel graduation

Product Designer User Experience Designer

Marketing tells people why a product matters. UX makes sure it does. I design with both in mind.

I didn’t take the traditional route into design. I started with , moved into , and became fascinated by how products were sold to me. That curiosity led me to at Drexel, where everything clicked: marketing and UX both start with understanding people.

Today, I bring storytelling, visual thinking, and that understanding into the products I design.

See what I’ve designed

Product design projects

One leak, five places to look

01 / 04

AI · home companion

Sahay

An AI home companion, from problem framing to a working prototype.

See the project →
Coming back felt like a loading screen, not a reward

02 / 04

Games · retention

Monster Walk

A retention-focused redesign built for Talofa Games.

See the project →
Seven steps to a ticket, then logged out

03 / 04

Transit · mobile

SEPTA

A mobile redesign for Philadelphia's transit app.

See the project →
Life skills most adults were never taught

04 / 04

Platform

Adult You

A gamified life skills platform, designed from 0 to 1.

See the project →
Sahay
Monster Walk
SEPTA
Adult You

Beyond product design

Photography Commercial and personal work When I shoot, I ask what I ask of a product: does it have the effect I intended? See the photos Graphic design Posters, layouts and ads Posters, editorial layouts, ads, and brand assets from my communication and marketing work. See the design work
Swetha in her graduation gown and cap in a stadium

About me

Big family, busy city, and a calling I found by building things.

I grew up in a busy city, in a big extended family. We traveled a lot, so I changed schools often and learned early how to walk into a new room and make friends.

Moving to Canada and getting into project-based work is where I found my calling: building things that make life easier for people.

More about me
All Projects
SEPTA regional rail train in front of the Philadelphia skyline, with the SEPTA logo

Mobile UX

SEPTA: Planning a trip without a second app

A redesign of Philadelphia's transit app around what riders do most: buy a ticket, plan a trip and follow it live.

Role
Product Designer. Research and design; the team chose this wireframe as the foundation for the final prototype.
Context
Academic project, no access to SEPTA's backend
Timeline
3 months
Tools
Figma, Miro, Notion

The problem

Riders used the app every day and didn't trust it.

Riders get logged out at the exact moment they need directions. People depend on transit to get to work and to medical appointments, so when the app fails, it affects their day.

Research

Interviews with 8 daily commuters, and tests of the current app.

Interviews, a heuristic evaluation and usability tests fed an affinity map of pain points. Three findings set the direction.

Finding 01

Every commuter interviewed kept Google Maps open while using SEPTA, because the app had no integrated map.

Finding 02

Login failed in 6 of 8 test sessions, and failed logins made people doubt the app was reliable.

Finding 03

Finding a schedule took 4+ taps through menus labeled "Schedules," "Trip Planner" and "Routes," and people still couldn't find their route.

The direction

The app was organized around the trip.

Riders plan by where they are and where they need to go, so the structure was rebuilt to answer that first. Extra items in the nav bar and separate destination search and filters were folded together, leaving fewer places to look.

BeforeFive tabs that mirrored SEPTA's internal categories
AfterThree tabs organized around what riders are trying to do

Final solution

The prototype covers sign-in, trip planning and live directions.

This is the interactive prototype. Step through a trip from Drexel to Fishtown, from Face ID sign-in to live directions.

Open it in Figma

Key decisions

Decision 1: The map as the home screen

Riders look up destinations on a map, and were juggling SEPTA and Google Maps to do it. I put the map on the home screen to remove the juggling and give an overview at a glance. It meant rethinking the whole information architecture and risked overwhelming people who wanted a quick schedule lookup, but testing showed even those riders pictured the trip on a map first.

BeforeMap buried in a secondary tab, so riders opened Google Maps
AfterMap as the main screen, with route overlays and real-time updates

Decision 2: Faster sign-in

Riders stopped relying on the app when sign-in failed mid-trip. I designed sign-in around Face ID, with a password as a fallback, so getting in takes a second.

Decision 3: One search and a ticket button on every screen

Riders saw "Schedules" and "Trip Planner" as one task, so I merged them into a single search with predictive text. Finding a route takes 2 taps instead of 4+. I made ticketing a persistent primary action, so riders who already know their schedule can buy or activate a ticket without going through trip planning. That cut a purchase from 7 steps to 3. The single search does favor riders who already know where they're going; someone who only wants to check a schedule may take an extra step.

Decision 4: Three tabs instead of five

I folded the extra nav items and the separate destination search and filters together, so riders have fewer places to look and every tab maps to a task.

Task success in usability testing

45%92%

Buying a ticket went from 7 steps to 3, and all 8 participants did it without help.

Outcome

Riders could plan a trip without leaving the app.

In usability testing, all 8 participants bought a ticket without help, and people could plan a trip without leaving the app.

Shortly after the project, SEPTA released a revamped app with biometric login, map integration, predictive search and improved accessibility controls, the same needs this research had pointed to.

This was a student project without access to SEPTA's backend systems or usage analytics.

Next steps

Including riders with disabilities from the first interview.

Research covered only daily commuters. A real rollout would recruit a wider range of riders from day one, especially people with disabilities.

© Swetha Thanabalan